
I redesigned the UX for our rewarded video feature. The goal was to keep the flow fun while offering a more fun and engaging experience, so watching an ad felt like a natural and rewarding part of the game rather than an interruption.
Rewarded
Video feature
Facelift
Team
Team: Worked with product managers, developers, and creative
Game: Best fiends
Role: UX/UI Designer
Tools: Figma , Adobe XD, illustrator , Photoshop
The goal
The goal was to create a fun and humorous experience with enough variety to keep players from getting bored. The feature was designed to be narrative-driven, aligning with the game’s storyline, and to deliver an overall experience that would keep players coming back for more.

Process
*Core loop
The process was highly creative, focusing on how to make the experience funny and interactive so players felt like they were part of it.
While much of the work centered on the creative aspect, I ensured the UX remained clear and smooth, maintaining an intuitive flow that supported the playful nature of the feature.












