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The Tournament feature was my very first project—the one that really threw me into the deep end. I planned and designed it as a UX/UI designer, shaping the user flows and crafting a competitive yet accessible experience. I worked side-by-side with developers and the creative team to make sure everything came together smoothly with a cohesive visual style.

SHORT 
TOURNAMENT 
FEATURE

Team

Team: Worked with product managers, developers, and creative
Game: Best fiends

Role: UX/UI Designer
Tools: Figma , Adobe XD, illustrator , Photoshop
 

The goal

The goal was to design a tournament feature that encourages competition and drives replayability. Tournaments are a popular mechanic in casual games, motivating players to progress and return frequently. This feature aimed to increase engagement and retention by introducing time-limited challenges and competitive rewards.

Process

Before starting the design, I researched tournament systems in other casual games to understand common mechanics, engagement drivers, and progression models.

iPhone 14 & 15 Pro - 59.png

This helped me identify what makes competition feel rewarding and fair. I then adapted the structure and visual style to fit our game’s unique tone and ensured the experience felt seamless and consistent across the broader gameplay environment.

iPhone 14 & 15 Pro - 60.png
iPhone 14 & 15 Pro - 58.png

Final designs

Pink Poppy Flowers
Pink Poppy Flowers
Pink Poppy Flowers
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