
The Tournament feature was my very first project—the one that really threw me into the deep end. I planned and designed it as a UX/UI designer, shaping the user flows and crafting a competitive yet accessible experience. I worked side-by-side with developers and the creative team to make sure everything came together smoothly with a cohesive visual style.
SHORT
TOURNAMENT
FEATURE
Team
Team: Worked with product managers, developers, and creative
Game: Best fiends
Role: UX/UI Designer
Tools: Figma , Adobe XD, illustrator , Photoshop
The goal
The goal was to design a tournament feature that encourages competition and drives replayability. Tournaments are a popular mechanic in casual games, motivating players to progress and return frequently. This feature aimed to increase engagement and retention by introducing time-limited challenges and competitive rewards.
Process
Before starting the design, I researched tournament systems in other casual games to understand common mechanics, engagement drivers, and progression models.

This helped me identify what makes competition feel rewarding and fair. I then adapted the structure and visual style to fit our game’s unique tone and ensured the experience felt seamless and consistent across the broader gameplay environment.







