
I planned and designed the Daily Missions Calendar event as a UX/UI designer—my latest project and the one I approached with the most confidence and ease after years of experience. I took full ownership of the design, creating clear user flows and an intuitive daily engagement experience.
Daily
Mission
Calendar/
Team
Role: UX/UI Designer
Tools: Figma , Adobe XD, illustrator , Photoshop
Team: Worked with product managers, developers, and creative
Game: Best fiends
The brief
The goal was to create a daily mission calendar that motivates players to return regularly, stay engaged, and feel rewarded—encouraging consistent play and maintaining motivation throughout the event.




Process
Before starting the design, I researched daily mission systems in other casual games to understand how they structure progression, sustain motivation, and reward consistency.
I adapted the feature to fit our game's unique look and feel, ensuring the experience felt both native and compelling within the broader game environment.

Wireframes





User Flows
As a UX/UI designer, my goal is to enhance user experiences by meticulously crafting user flows that encompass a wide range of possibilities. I focus on creating smooth interactions for players, ensuring every touchpoint is intuitive and engaging. By analyzing how users navigate through the application, I identify key areas for improvement that lead to seamless functionality. If you’re looking for a designer who can elevate your digital product, I’m here to transform your ideas into user-friendly realities.



