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I planned and designed the Daily Missions Calendar event as a UX/UI designer—my latest project and the one I approached with the most confidence and ease after years of experience. I took full ownership of the design, creating clear user flows and an intuitive daily engagement experience.

Daily
Mission
Calendar/

Team

Role: UX/UI Designer
Tools: Figma , Adobe XD, illustrator , Photoshop

 

Team: Worked with product managers, developers, and creative
Game: Best fiends

The brief

The goal was to create a daily mission calendar that motivates players to return regularly, stay engaged, and feel rewarded—encouraging consistent play and maintaining motivation throughout the event.

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Process

Before starting the design, I researched daily mission systems in other casual games to understand how they structure progression, sustain motivation, and reward consistency.

I adapted the feature to fit our game's unique look and feel, ensuring the experience felt both native and compelling within the broader game environment.

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Wireframes

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User Flows

As a UX/UI designer, my goal is to enhance user experiences by meticulously crafting user flows that encompass a wide range of possibilities. I focus on creating smooth interactions for players, ensuring every touchpoint is intuitive and engaging. By analyzing how users navigate through the application, I identify key areas for improvement that lead to seamless functionality. If you’re looking for a designer who can elevate your digital product, I’m here to transform your ideas into user-friendly realities.

Final designs

Pink Poppy Flowers
Pink Poppy Flowers
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